1/31/2023 0 Comments Graphic card shader model 3.0![]() It says that we can't use a variable as an index into a sampler array. Therefore, the following is valid because it can be resolved at compile time: Samplers may also be used in array, although no back end currently supports dynamic array access of samplers. I have read in the DirectX SDK Documentation the following: ![]() My question is whether is this possible in Pixel Shader Model 3.0. This is a situation, in which the texture to be sampled will be determined in runtime, when the pixel shader begins to execute. In this algorithm, for every pixel, I need to find to which frustum split the current pixel belongs and then I need to read the depth value of the pixel from this split's shadow texture. ![]() I am currently trying to implement Parallel Split Shadow Mapping. ![]()
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